Nine Cell Defense
Nine Cell Defense is a wave based tower defense game where you work in a 3x3 grid and try to keep your base intact for as many waves as you can survive. Some waves have special events!
There are 6 buildings you can choose to build in a cell, each with their own uses and strategies.
You use money and power to construct buildings and hold out against 4 different enemy types.
You can also upgrade and repair buildings. Upgrading different buildings will enhance different aspects.
Credits:
Programming - Dante, Maddie
Visuals - Maddie
Music and sound - Luan
GAMEPLAY INFO:
You start with a base and need power and credits to be able to afford placing buildings in a cell. Buildings have shields which regenerate and health which does not regenerate. Each building has its own power and credit cost. Credits are generated constantly each second by buildings that generate them and power is a flat amount that remains static and increases or decreases depending on how much power is being used. Keep an eye on the top of the screen to get information during gameplay on your selections, waves survived, etc.
BUILDINGS:
1. Base - your base of operations. It generates power and credits and attacks using auto aim with a limited range. If your base goes down, it's game over.
2. Cannon - an offensive building that provides additional firepower and attacks using auto aim with a limited range.
3. Drill - a building that generates credits each second it is active.
4. Generator - a building that increases power available as long as it is active.
5. Barrier - a building that has no offensive utility but high durability.
6. Shield Generator - a building that increases shielding for all existing buildings when placed, as long as it is active.
7. Mortar Launcher - an offensive building that is also durable. When built and active, it allows the player to fire mortar shells manually that fall after a small delay and do big AOE damage. Unlimited range.
ENEMIES:
1. Chaser - a simple enemy that runs into a building to deal damage on collision. Cannon fodder.
2. Tank - like a chaser, but slower and able to take more hits. Deals more damage on collision.
3. EMP - gets close to a building and starts charging. Once charged, it will disable that building!
4. Gunner - Locks on to a building and attacks from a distance, out of range of all buildings except the mortar launcher. Poorly constructed and takes damage with each shot fired, eventually destroying itself.
Remember you can upgrade and repair buildings, and manage your power and credits. Good luck! Comment how far you made it!
Leave a comment
Log in with itch.io to leave a comment.